Complete Maps to Module 3
Slum Rooftop map
================
Guide:
<> or ^ = Jump to next RoofTop
S = Slaver Leader
D = Down to Warehouse Tunnel
*-*<>*-*-*<>* *
| | | |
S-*-*-*-*-* *-*-*
| | | | |
*-* *-*-*
| | | |
*--*--* *-* *-*
| | | |
* * *-*<>*--*
| | |
* *--*
| | |
*<>*--*--*--*--*--*<>*--*
| | |
* *--*
| | |
*<>*--* *--*--*--*--*--*<>*
| | | ^ |
*--*--* *--* ^ *
| | ^ |
*--*<>*--*--*--*<>*--*--*
| | | | | |
*--*--* *--*--*
^
*--*--*---*--*
| |
*--D
Map By Ran & Malachai @ Cybercity.Com
------------------------------------------------------------------------------
Level 1 of tunnels underneath the Keep
=======================================
g
/ \
D g g-g
E = Entrance \ | |
g = glowing E-g g-g g-g g-g D D g-D
tunnel / \ | \ | \ / \ /
D = Dead end g g-g g g-g g-Dg-g g-g-g
d2 = down to | | \ / \ / | / |
level 2 g D g-g-g g g g g D g
* = secret \ / | / \ \ \ | / |
passage, need g g g g g g-D g-g g g g
bracelet from | | \ | / | | | | | /
wererat D g g-g g g-g g D g g D
/ / | / / / \ / |
g g-g g g g-g-g g g
\ / | / | / \
D g g D g g g g
| | \ \ / \ / |
g g-g g g-g g-g g
\ / \ \ /| \ /
D g g D g-g g g-g-g g-D
| /| | \ | | /
g g-g g g D g D g
/ \ | \ / \ | |
g g-g g-g / g-g-g-g-g d2
| \
g-g D g
/ \ | |
g g-g D
| | \
g g-g D g-g-g D
\| \ /
g g g D
\ / /
g g
\ /
g-g-g-g-g
/ \
g g
/ \
g g
/ \
g g
\ /
D g
/
g
\
g
\
g
\
g
\
*
Second Level
============
c
c = dark cave / \
L = Lair c-c c c l-l
l = narrow ridge | | | | / |
B = Broken Bridge c c c-c-L c l g
U1 = up to level 1 \ \ / \ / | |
d = down to level 3 c c c c l g-g-g L=Lair
| | | | / \ E=Entrance
d L c L c l c-c g g= Glowing tunnel
/| / \ | | / U1 = Up to level 1
c-c c-c l c c L g B = broken Bridge
| | | | \ | \ c = cave (dark)
c-c c 1 c c-c g
\ | / \ | |
c-c c l-l c c E-g
| |\ /| / / \ / / |
c c c c c L c l-l-l c c c g
/| / / / | / / | | | \
c c-c c-c c-c B-l c L c-c c-c-c-c g
| | / /| \ | \ | | |
c-c c-c c c c-c L c c-c c-L L c U1
| \ / | \ / | / / | /
c c c-c c c-c c c-Lc-c c
\ | \ | / \ /| / \ |
c-c-c c-c-c c c-c-c-c c c c-c
\ / \ |
c c-c-L
Level 3
=======
c
c = cave / \
D = Dead end cave c-c c-c-c-c c t-t-t-t
* = secret entrance | \ | | | /| / \
U = Up to 2 c-c-c c c c-c c t t t
d4 = down to gnomes / | \ | \ | / \ \
t = tunnel c U c-c-c-c-c c-c t-t t t t
B = Boulder, need | \ / / | \ \ \
bloodstone orb c D c-c-c-c-c-c L-L-L-L t t t
d5 = down to dark- \| \ | \ / \ | \ |
elf city. c-D L Lt t-t-t
/ \ / | \
c-c L L *-p
| / | \
c-c L L d4
\ | \ |\ /
c-c c c L L
| \ | / \ |
c D D c L-L-L-B-L
\ / |
c-c c p
\ / /p-d5 /
c p p
\ /
p-p
Level 4 - Gnome area
====================
Q-c-Q
U = up to cave system |
Q = Living quarters A c Q-c-Q
A = Armoury | | |
c = ston corridor U-c-c-c-c-c-c-c-K
K = Gnome commander. Gives | |
bloodstone orb to you. c c
| |
Q-c-Q Q-c-Q
Level 5 - Dark Elf city
=======================
U = Up to level 3
B = Black Steel Gate
kill the obsidian statue for a key after touching it.
d = down to prison
S = Shop
s = street
C = Cathedral
T = Trapdoor U
A = Archmage's tower |
B
|
s-s-s-s-s
/ | \
s S-s s
| | |
s-s-s-s-s-s-s ---------------------------------------,
| | | ` Guild: |
s d-s-C-C s | ===== q = soldier's quarters |
| | | | E = entrance |
s-s-s-s-s-s-s | -E-q-q-q h = hallway |
| | | | | | | | m = melee room |
A-s s s-G | h-q-q-q P = mage practice pit |
| | | O = Officer's quarters |
m-m-m-m-m | h-m-m-P (Captain of the guard) |
/ \ | |-O |
m m | |
/ \ `-------------------------------------- ' m m
| | ------------------------------------
m m | Tower: |Key: U=Up, D=Down h= hallway,
| | | ----------' Q=living quarters,
m m |1: U |
| | | \ |---Q-Q----|--------------------------
m m | E-s |4: | | |
| | |----------- h-h-D |
m m |2: U | / |
\ / | / | U |
m m | D-h-h | ---------|
\ / | | | |5:
m-m-T-m-m- | Q Q |
|----------|
Royal Prison |3: D |
| |\ |
U T = Torture Chamber | Q-h U |
/ \ c = corridor | | |
C-c c-C U = up to town | Q-h |
| | |----------
C-c-c-c-C
| | |
C-c T c-C
| |
C-c-c-c-C
Credits:
All maps except for the rooftop one are by aragorn.longthorne@cybercity.com
|
|